Vale

Vale, Concept Rendering done in blender3d for the game SkyTec Racing.  The model will be used in Unity3D for the upcoming adventure game.  The Vale doesn’t have a door or entry as it is designed for AI to carry out missions in the real world when it has to go off grid to deliver digital goods.  In this case, the AI or operator assumes control via download into the car and carries out the task at hand.

Tasks that an artilect would carry out in a vehicle such as this would be the delivery of sensitive intellectual materials.  Or the retrieval of such goods.  During travel, one must evade capture, defend materials, break through obstacles and defenses, and in some cases destroy opposing forces.

Much more to come . . .

rendered title vale
Name of car Vale
Full Render for the game Skytec Racing
Vale Final Edition Full Render
Full Render for the game Skytec Racing
Vale Final Edition Full Render Side View
Post Processing render of car vale
Vale Blueberry post processing Rear View
Post Processing of the car Vale
Vale Blueberry post